3D Modeling with Blender, Level 1


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    12jan5:00 pm6:00 pmDate & Times, Blender Level 13D Modeling with Blender CLASS DATES AND TIMES



    Blender is a software tool that supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.

    In this introductory class students will learn about

    • Windows, Screens and Scenes:  We start the class by diving right in.  You quickly learn to navigate around Blender by getting  comfortable with the window, screens, how the user interface is laid out and building a scene.  Without these basic navigation skills, learning Blender can get frustrating very quickly.
    • Properties Panels & Settings: Here you will get to know all the tabs, render settings of the properties window, render layer settings, scene settings tab, sky and atmosphere World settings
    • Materials and Textures
    • Particles and Physics
    • 3D Modeling Basics:  Objects, vertices, edges,  loop cuts, subdivision and extrusion

    Instructor Bio:

    Andrew Towl (“Mr. Andrew”) is the owner and creator of Inkiv.    He has contributed artwork for coloring books, comics, children’s books, posters, album covers, clothes, books, websites, video games and so much more. Not only is he known to his student as “Mr. Andrew”, he is also known as Dr.Dodgy, Space based tomfoolery, 3d modeling and animation, choreography, maker of funny noises, foley and master of throwing things.  His recent works include Aloha Post Cards, Little Boards AR  and his most recent project Flint & Steam, which was developed as part Niantic’s Creator Program, “Beyond Reality”

    Requirements to Attend:

    Must be competent and confident with navigating your way around a computer. A laptop or desktop with Blender3D already installed.  We will host an install day for those that need help.  For students attending in person, we provide a macbook for you with Blender already installe.d


    Who Should attend this class:

    Age restrictions:  After testing this class out on a younger audience we have determined that this class is best suited for the computer savvy middle schoolers, high schoolers and adults.

    Target Student:  Artists who want to learn to bring their assets alive,  Game Developers who wish to expand their skillsets, complete beginners who are willing to work hard, creative minded individuals that want to bring a concept to the digital world be it real world physical art or digital art.

    Course Curriculum

    No curriculum found !