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3D Modeling with Blender, Level 3

0 STUDENTS ENROLLED

    3D Graphics Design with Blender

    NOTE: This class is limited to ONE student

    DAYS:  Tuesdays and Thursdays
    TIME:  5:00PM – 6:00PM
    DATES:  May 4th – May 26th

     

    PLATFORM:  Online.

    Blender is a software tool that supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.

    Depending on the student’s current understanding, we hope that student will  eventually master;

    • 3D Modeling Core elements:  Objects, vertices, edges,  loop cuts, subdivision and extrusion
    • Materials and Texturing
    • Rendering engine
    • Shaders
    • UV Mapping
    • Lighting
    • Sculpting

    Instructor Bio:

    Andrew Towl (“Mr. Andrew”) is the owner and creator of Inkiv.    He has contributed artwork for coloring books, comics, children’s books, posters, album covers, clothes, books, websites, video games and so much more. Not only is he known to his student as “Mr. Andrew”, he is also known as Dr.Dodgy, Space based tomfoolery, 3d modeling and animation, choreography, maker of funny noises, foley and master of throwing things.  His recent works include Aloha Post CardsLittle Boards AR  and his most recent project Flint & Steam, which was developed as part Niantic’s Creator Program, “Beyond Reality”

    Requirements to Attend:

    Because Blender can get pretty complicated, we have put all the basics in the Level 1 class and left the Level 2 class for those that are ready to apply their fundamentals to creating new content.

    We hope you are competent and confident with navigating your way around a computer. A laptop or desktop with Blender3D already installed.  We will host an install day for those that need help.

     

    Who Should attend this class:

    Age restrictions:  Though actual age is not a factor we have found that this class is difficult for most younger and best suited for those that are pretty computer savvy middle schoolers, high schoolers and adults.  We have found that starting Level 2 by 6th grade is not unheard of, as long as Level 1 (all 4 quarters) has been completed.

    Target Student:  Artists who want to learn to bring their assets alive,  Game Developers who wish to expand their skillsets, complete beginners who are willing to work hard, creative minded individuals that want to bring a concept to the digital world be it real world physical art or digital art.

    Course Curriculum

    No curriculum found !
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